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About Me
​Hello! I'm a hard-working 3D Artist with 4+ years of experience creating game-ready art assets for films, VR, and mobile devices. Proficiency with physical based rendering, animation, lighting, environment art, texturing high-quality assets (hard surface and organic 3D modeling), high-poly to low-poly baking, and realistic textures. Implementing them and developing interactive content within game engines. Knowledge of current-gen and legacy pipelines: PBR and Spec/Gloss.
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